Tool Tree

The Tool Tree is your one-stop shop for everything tool related. Once you’ve created your jobs in the CAM Tree, open the Tool Tree to see all your jobs, the tools in their tool crib, and which operations are assigned to each tool!

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Operations Tree

The Operations Tree replaces the old Machining Order Dialog. The Operations Tree is now an additional Window in BobCAD. It offers the same functionality as the old dialog plus more!  

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Select Layer(s) dialog

The Select Layer dialog has been updated to the Select Layer(s) dialog to provide all layer information, sorting options, and the ability to select multiple layers for the first time!

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Copy Face

In this latest release, you can easily duplicate individual faces without needing to modify the existing model. In the past, copying faces meant modifying the original model and stitching it back together when you were done, or using a copy you could unstitch completely so all but the target faces could be deleted.

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Extrude Body (Set Scope)

A new section called Scope has been added to the Extrude Boss, Extrude Cut, and Advanced Holes functions, with options allowing you to specify which existing solid bodies the feature should interact with.

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Modification Doodad (New Modify Entity)

Now, when you need to modify an entity, simply enter selection mode and double-click it! The modify dialog opens as it normally would and you can modify entities just as you have in the past, but with the Modification Doodad you can do much more.

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Job Templates

Job Templates are designed to allow you to load in a job which has any amount of job items saved to it. Literally anything that is in your job when it is saved will be loaded as the template the next time it is used.

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New 4 Axis Features

Now, for the first time ever, you can pick the entire model and get the results you need, in a fraction of the time. The new 4 Axis Advanced Rough, automatically recognizes where the stock is, and avoids air cuts. The Advanced Finish automatically recognizes the walls in need of finishing, and tackles them precisely.

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Using Work Offset Patterns

Now, it’s easy to create a Work Offset Pattern, set the work offset number to use, set the machining order, and even set a pattern type with distances so you can see how it would appear in simulation. The Work Offset Patterns allow you to view the toolpath in the graphics area, and to pattern the stock, fixtures, and workpiece in the simulation:

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